Arnaud Trouvé

Arnaud Trouvé

Lead Dev looking for new opportunities

Lead R&D / 17 yrs

Paris, France

Hire Me

Visual Effects Artist

The Raven (2018)

Software / Project TD / Technical Director

The Little Prince (2016)

Project Manager

Mune: Guardian of the Moon (2015)

Software Development

ODD THOMAS (2014)

Software Development

The Grandmaster (2013)

R&D Technology

Astérix and Obélix: God Save Britannia (2012)

Astérix & Obélix - Au service de sa Majesté (2012)

Kirikou et les hommes et les femmes (2012)

Software Engineer

Solomon Kane (2012)

Software Development

Dark Shadows (2012)

Software Development

HOUBA! On the Trail of the Marsupilami (2012)

Sur la piste du Marsupilami (2012)

Life of Pi (2012)

Software Development

The Assault (2011)

Software Development

The Darkest Hour (2011)

Software Development

Machine Gun Preacher (2011)

Software Development

Green Lantern (2011)

Thor (2011)

Arthur 3: The War of the Two Worlds (2010)

Software Engineer

La planète encore (2010)

Software Development

Splice (2010)

Documentary / Software Development

Oceans (2010)

Les aventures extraordinaires d'Adèle Blanc-Sec (2010)

Enter the Void (2010)

Software Engineer

Arthur and the Revenge of Maltazard (2009)

Avatar (2009)

Software Development

Ricky (2009)

Knowing (2009)

Software Engineer

City of Ember (2008)

Interested in transmedia storytelling
Work History
  • Technical Lead

    GingaLab

    November 2015 - Present
    Paris, France

    - management of an R&D team of 4 engineers & 1 PhD, based in Paris & Rio (Brazil)
    - development of SaaS solutions
    - front-end: Angular2, JSON
    - back-end: Python/Django REST framework, Celery, Node.js
    - data: PostgreSQL, Redis
    - Image & Video processing: OpenCV, FFmpeg, MoviePy
    - other: Git, Travis CI

  • Look Development TD

    PSA Peugeot Citroën

    October 2013 - October 2015
    Vélizy-Villacoublay, France

    - creation of graphics libraries
    - design & development of 2D/3D tools: Maya (MEL), Photoshop, AfterEffects (JS), Qt/QML, shaders (GLSL), Python

  • R&D

    ON Animation Studios

    April 2013 - September 2013
    Paris, France

    - proprietary web-based production tracking system (PHP/JS/Ajax/Python)

  • R&D

    Mac Guff

    June 2012 - March 2013
    Paris, France

    - pipeline technical direction: Shotgun, Python, PyQt

  • R&D

    BUF

    September 2008 - April 2012
    Paris, France

    - developer of in-house software
    - project manager on a VFX producing tool

Education
  • Master's degree in Computer Science

    Engineer School IMAC - Image Multimedia Audiovisuel et Communication

    September 2004 - June 2007