Andrea Arghinenti

(3d)Artist / 18 yrs

Vancouver, Canada

Hire Me

Rigging Supervisor

John Wick: Chapter 3 (2019)

Rigging Supervisor

Alien: Ore (2019)

Rigging Supervisor

Carnival Row (2019)

Digital Artist

Mowgli (2018)

Digital Artist Supervisor

Fantastic Beasts: The Crimes of Grindelwald (2018)

Visual Effects Artist

Logan (2017)

Creature Effects Technical Director

47 Ronin (2013)

Character Technical Director

Killzone: Shadow Fall (2013)

Simulation Artist

Gravity (2013)

Visual Effects

Game of Thrones (2011)

Senior Technical Artist

Killzone 3 (2011)

Technical Artist

Killzone 2 (2009)

Work History
  • Rigging Supervisor

    Sony Pictures Imageworks

    May 2020 - June 2021
    Vancouver

    Facial Performance Capture Development.

  • Rigging Supervisor

    Method Studios

    January 2020 - March 2020
    Vancouver
  • Lead Technical Rigger

    Digital Domain

    March 2019 - October 2019
    Vancouver, Canada

    Rigging Tools Maintenance - Performance Capture Face Solving

  • Rigging Supervisor

    Image Engine

    September 2017 - January 2019
    Vancouver, Canada Area

    Rigging&CFX; Department and Show Supervisor.

    'Fantastic Beasts: The Crimes of Grindelwald', from director David Yates.
    'Jurassic World: Fallen Kingdom', from director J.A. Bayona.
    'Pokémon Detective Pikachu', from director Rob Letterman.

    and more.

  • Senior Facial Rigging Engineer

    Sony Pictures Imageworks

    January 2017 - August 2017
    Vancouver, Canada Area

    Facial Performance Capture Research & Development.

  • Senior Rigger

    Image Engine

    June 2016 - January 2017
    Vancouver, Canada Area

    'Logan', from director James Mangold.
    On-set FACS direction (ICT, Los Angeles), of actor Hugh Jackman and actress Dafne Keen.
    Lead Role: Hero digi-double Face Rigging, Face System Architecture Design and Development, 3D scans ingestion, Implementation of a custom PSD set-up for Bodies based on scattered data interpolation.

    'Power Rangers', from director Dean Israelite.
    On-set FACS direction (Animatrik, Vancouver) of actor Bryan Cranston.
    Lead Role: Hero Face Rigging & Motion Capture Data Integration (Di4d).

  • Creature FX Technical Director

    Framestore

    November 2015 - April 2016
    London, United Kingdom

    'Mowgli', from director Andy Serkis.
    Inception and implementation of a new breed of simulation face rigs designed to add secondary dynamic motion to an input blendshape solution. Face Muscle set-up and skin simulation for 12 hero creatures.

  • Senior Rigger

    Framestore

    November 2014 - October 2015
    London, United Kingdom

    'Mowgli', from director Andy Serkis.
    R&D in the field of facial performance capture. Inception and implementation of a custom solution for a live solving and retargeting of actor performances to creature animation rigs. Face rigging. On-set FACS direction of actor Rohan Chand.

    'The Legend of Tarzan', from director David Yates.
    On-set FACS direction of actor Alexander Skarsgård.

    'Knights of the Roundtable: King Arthur', from director Guy Ritchie.
    On-set FACS direction of actor Jude Law. Face solving.

    'Fantastic Beasts and Where to Find Them', from director David Yates.
    Real-time Maya solving of actor facial performances by taking as input a point cloud generated by Cara 3D Vicon systems. The custom written solver is based on scattered data interpolation (SDI) techniques and allows an artistic direction thanks to a layered architecture where for each 'pass' it is possible to combine multiple FACS poses and focus on specific areas of the face.

  • Senior Creature TD

    Double Negative

    November 2013 - October 2014
    London, United Kingdom

    Face Rigging R&D for both photo real and cartoon faces.
    In depth face anatomy study, design of a PSD solution,
    definition of a workflow to ingest 3D scans, prototyped
    a hybrid PSD + Free form deformation approach,
    definition of marker set standards for performance capture
    pipeline and photogrammetry sessions.


    'Avengers: Age of Ultron', from director Joss Whedon.
    Hero Digi Double Face Rigging & 3D Scans ingestion.

    'Terminator: Genisys', from director Alan Taylor.
    Hero Digi Double Face Rigging & 3D Scans ingestion.

    'Godzilla', from director Gareth Edwards.
    Creature body CFX and Face Rigging. Creature Cloth set-up.

    'Jupiter Ascending', from directors Andy Wachowski, Lana Wachowski.
    Creature Body muscle set-up, Face Rigging, Prop set-up.
    Camera Tools writing and PyQt Ui implementation.

  • Principal Character TD

    Guerrilla Games

    April 2013 - October 2013
    Amsterdam, Netherlands


    KILLZONE: Shadow Fall - AAA PS4.

    2014 Outstanding Real-Time Visuals in a Video Game VES nomination.

    Definition of new procedural rigging solutions.
    Supervision final delivery of characters in game.
    Experience with outsourcing partners by reviewing
    the enveloping process and setting up guidelines.

  • Creature Technical Director

    Framestore

    January 2012 - December 2012
    London, United Kingdom


    'Gravity', from director Alfonso Cuaron.

    2014 Visual Effects Oscar Winner,
    2014 Best Visual Effects BAFTA Award,
    2014 Outstanding Visual Effects VES Awards

    In this role I have been responsible for finding the deformation look of the Nasa Suit torso digital costumes, then implemented and maintained cloth simulation rigs. I have then worked on specific hero-shots with torso cloth simulation and overall costume finalling work.


    '47 Ronin', from director Carl Rinsch.
    Simulation look/dev work for Maya hair secondary animation FX for the witch villain character.

  • Senior Technical Artist

    Guerrilla Games

    January 2010 - December 2011
    Amsterdam, Netherlands


    KILLZONE3 - AAA PS3/Sony exclusive Award Winning title.
    -> Game (Intro, SP&MP)/Cutscenes/TV Teaser Trailer.

    Talk SIGGRAPH 2011 - Vancouver - August 11, 2011
    'Animation Workflow in KILLZONE3: A fast facial retargeting system for game characters'.


    Worked closely with Animation team in order to
    re-design and re-write the character animation pipeline.

    .R&D for Body and Face motion capture and retargeting pipeline; FACS breakdown;
    .Setting up guidelines for facial Motion Capture by defining marker positions and number;
    .Creation of a fully scripted rigging system to build bipeds, quadrupeds and faces;
    .Creation of Animation tools to streamline the workflow;
    .Closely worked with Modelers for optimal topologies;
    .Rigging and Skinning of all characters in game/cutscenes/trailers;
    .Supervision of multiplayer characters skinning and assembling;
    .Rigging of Vehicles and in-game related work.

  • Technical Artist

    Guerrilla Games

    November 2007 - December 2009
    Amsterdam, Netherlands


    KILLZONE2 - AAA PS3/Sony exclusive Award Winning title.
    -> Game (SP&MP)/Cutscenes/Bullet Commercial Trailer.

    .Rigging and skinning of all characters in game;
    .Creation of skinning tools in order to improve the weighting process;
    .Creation of a phonemes/expression animation layer for the facial rig;
    .Creation of a fully automated pipeline to create thousands of lip-sync animated clips;
    .Rigging of custom vehicles and technical artist work dealing with in-game specific issues;

  • Character TD

    Advantage Advertising & Publicity

    September 2007 - October 2007
    Manama, Kingdom of Bahrain


    Computer Graphics Consulting, Character Animation.

  • Rigger TD

    263 Films S.p.A

    September 2006 - December 2006
    Milan Area, Italy


    'Dear Anne, The Gift of Hope', from director Dario Picciau.
    Creation of a scripted functional rig to handle offset animation and motion capture data for both face and body.

  • Character TD

    NoReal, Virtuality & New Media Applications

    August 2006 - September 2006
    Turin Area, Italy


    'Leonetta Civetta', RAI-TV production.
    Character set-up with Maya and Motion Builder. The virtual character is being driven by a real-actor performing in real-time.

  • 3D Content Creator

    Virtual Reality and Multi Media Park S.p.a

    September 2004 - July 2006
    Turin Area, Italy


    Teacher of CGI, Character TD, 3D Content Creation for Off-line and Real-Time engines; data integration (Maya to Motion Builder), Low-poly modelling, uv mapping and texturing.

    Academic Paper: 'Archeology of Multimedia'.
    Vincenzo Lombardo, Andrea Valle, Fabrizio Nunnari, Francesco Giordana, Andrea Arghinenti, Best Art Contribution ACM MultiMedia 2006.

    DramaTour project - https://dramatour.di.unito.it
    An interactive animated character as virtual guide for museums.
    Technical supervision, rigging, data integration, rendering.

  • 3D Content Creator

    Laboratorio Multimediale Guido Quazza, Facoltà di Scienze de

    November 2003 - August 2004
    Turin Area, Italy


    Virtual Electronic Poem Project - https://edu.vrmmp.it/vep/
    Technical supervision, Character Animation for Real-time applications.

Education
  • Professional Training in Houdini and Nuke

    Vancouver Film School

    2007 - 2007
  • Professional Training in Computer Graphics

    Virtual Reality & Multi Media Park S.p.a.

    2004 - 2005
  • Master universitario di I livello in Arts and Science

    MASTER in MULTIMEDIA CONTENT DESIGN, Università di Firenze

    2003 - 2003