Gilles Beloeil

Gilles Beloeil

Lead Concept Artist / 20 yrs

Montréal, Canada

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Senior concept artist.

Assassin's Creed Unity (2014)

Senior Concept Artist

Assassin's Creed III (2012)

Senior Concept Artist

Assassin's Creed: Revelations (2011)

Senior Concept Artist

Assassin's Creed: Brotherhood (2010)

Senior Concept Artist

Assassin's Creed: Lineage (2009)

Senior Concept Artist

Assassin's Creed II (2009)

Lighter/Compositer

Happy Feet (2006)

Lighting Lead

Final Destination 3 (2006)

Digital Artist

La dernière incarnation (2005)

Lighting Technical Director

Fantastic Four (2005) (2005)

Senior Matte Painting Artist

Charlie Jade (2005)

Lighting Department

Alone in the Dark (2005)

Lighting Team Lead

Pinocchio 3000 (2005)

Work History
  • Concept Artist

    Ubisoft

    February 2007 - Present
  • Senior Concept Artist

    Ubisoft Montréal

    February 2007 - September 2015
  • Lighting Sequence Lead

    Meteor Studios

    October 2006 - January 2007

    I developed the lighting look of CG sets and creatures.

    Maya / renderman / Photoshop

  • Lighter/Compositer

    Animal Logic

    February 2006 - August 2006

    I lighted, rendered and composited around fifteen shots of this Academy award winner CG movie.

    Maya / Renderman (mayaman) / Digital Fusion

  • VFX Lead Lighting

    Meteor Studios

    June 2005 - December 2005

    (Montreal)

    I developed the lighting look of the roller-coaster (set extension) and made a lightset.Then, I leaded my team mates artisticaly and technicaly during all the production. We delivered on time.

    Maya / Renderman (mtor)

  • VFX Lighter

    Meteor Studios

    March 2005 - June 2005

    (Montreal)

    Lighting and rendering of visual effects of the bridge sequence (set extension + CG vehicules)

    Maya / Renderman (mtor)

  • Digital matte painter on ''Charlie Jade'' (TV series)

    CinéGroupe

    June 2004 - March 2005

    (Montreal)

    I did a few set extensions and matte paintings using XSI,Photoshop and Boujou.

  • VFX Lead lighting on ''Alone in the Dark''

    Toybox

    March 2004 - June 2004

    (Toronto) - Toybox is now a part of Technicolor.

    I replaced the lighting lead at the end of the project. I had to manage the lighting team.

    Maya / Renderman (mtor)

  • CG all rounder

    4 Elements Studios

    January 2004 - March 2004

    (Montreal)

    I did the full CG opening sequence of this movie.

    XSI / Shake / Photoshop

  • Lighting team lead

    CinéGroupe

    August 2002 - January 2004

    (Montreal)

    I was the lead of a 12 artists team. I did some look developpement, RnD, and made keylighting for several major sequences.

    XSI

  • CG all rounder

    4-ELEMENTS STUDIOS

    September 2001 - August 2002

    (Montreal)

    I worked on several projects. Commercials, architectures, TV...

    Softimage 3D / XSI / Shake / After Effects / Photoshop

Education
  • NAD Centre

    2000 - 2001