Tal Peleg

Tal Peleg

Director / 22 yrs

Los Angeles, CA

Hire Me

Lead Animator

Anthem (2019)

Cinematics Animator

Uncharted 4: A Thief's End (2016)

Cinematic Animator

The Last of Us: Left Behind (2014)

Animator

Mars Needs Moms (2011)

Animator

Confessions of an Action Star (2009)

Compositor / Lead Modeler

I-See-You.Com (2006)

3D Animator

Ask the Dust (2006)

Digital Artist

The Egyptian Book of the Dead (2006)

Animator

Red Eye (2005)

Animation Director / Digital Compositor

The Cross: The Last Hour of Jesus Christ (2005)

Animator

Battleground: The Art of War (2005)

Animator

Battleground (2004)

Compositor

Monk (2002)

Personal Project

The Last of Us (2013)

Dead Space 2 (2011)

A Christmas Carol (2009)

Outlander (2016)

Minotaur (2006)

Work History
  • Director

    TP Artwork

    August 2012 - Present

    Currently heading a personal CG short, single handedly taking on scene assembly, editing, animation, lighting and compositing, with the work of industry veteran TDs and modelers.

  • Sr. Cinematics Animator (The Last Of Us)

    Naughty Dog

    February 2011 - Present

    - Animated pre-rendered Cinematics. Worked on a number of In-Game Cinematics (and additional gameplay) in The Last Of Us.
    - Animated on the first reveal teaser trailer of The Last Of Us; redesigned new shots and choreography.
    - Reconstructed the facial rig with the Creative Director, Rigger and Modelers in pre-production, which served the team later on as a blueprint throughout the project.
    - Spearheaded the statue collectors edition along w/ marketing and the lead modeler at Naughty Dog; designed and posed the characters stances, created the base, as we

  • Sr. Animator

    Visceral Games

    August 2010 - January 2011

    - Worked on a unannounced project as a sr. gameplay animator contractor.
    - Joined the Dead Space 2 team at the final month before wrap up in order to create a complex death-pairing-move of the main character, Isaac -- in a three week time.

  • Animator

    ImageMovers

    February 2009 - August 2010

    - Animator on a "A Christmas Carol" and "Mars Needs Mars".
    - QC the dog rig.
    - Hand keyframed horses as well as other animals.
    - Worked on and created animations for Massive.
    - Utilized motion builder for scene assembly.

  • Senior Character Animator / Compositor

    SPIN VFX

    October 2006 - January 2008

    - Created R&D creature animation in pre-production directly for the VFX supervisor and director.
    - Previs and camera work on various shots.
    - Joined editorial for compositing work directly for the DP / VFX supervisor and the film director.
    - Stage work on reshoots.

  • Animator / Compositor

    Invisible Arts

    March 2006 - July 2006

    - All around artist, matte painter, compositor, animator and designer of show titles; worked at editorial.

  • Animation Lead / Compositor

    Double Edge Digital

    May 2004 - November 2005

    ("Minotaur", 2006; Maya, After Effects, Photoshop)
    - Animation Director/Lead animator.
    - Designed and animated shots / pre-visualizations, lead an outsourced team of animators and single handedly animated the majority of the CG creature shots throughout the entire visual effects show.
    - Ensured realistic technical animation for muscle simulation and hair/fur movement.

    ("Ask The Dust", 2006; Maya & Photoshop)
    - Created background character animation and matte paintings.

    ("BattleGround: Alexander The Great”, and “BattleGround: Waterloo” of the Discove

  • Animator / Compositor / All around artist

    Airship Pictures

    July 2002 - April 2004

    - 3D animation of bipeds / quadrupeds in Softimage XSI, Textured, modeled and lip synced 3d characters. Composited in After Effects.
    - Created life drawings of characters as basic concept art for TV show pitches.